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UX Strategy

Product : UX Strategy
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : User experience (UX) strategy requires a careful blend of business strategy and UX design, but until now, there hasn’t been an easy-to-apply framework for executing it. This hands-on guide introduces lightweight strategy tools and techniques to help you and your team craft innovative multi-device products that people want to use. Whether you’re an entrepreneur, UX/UI designer, product manager, or part of an intrapreneurial team, this book teaches simple-to-advanced strategies that you can use in your work right away.
**** PRICE: US$ 38.99
Manufacturer :
Tags: Design & Graphics, User Experience

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UX Strategy

Product : UX Strategy
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : User experience (UX) strategy requires a careful blend of business strategy and UX design, but until now, there hasn’t been an easy-to-apply framework for executing it. This hands-on guide introduces lightweight strategy tools and techniques to help you and your team craft innovative multi-device products that people want to use. Whether you’re an entrepreneur, UX/UI designer, product manager, or part of an intrapreneurial team, this book teaches simple-to-advanced strategies that you can use in your work right away.
**** PRICE: US$ 29.99
Manufacturer :
Tags: Design & Graphics, User Experience

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Killer UX Design

Product : Killer UX Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Today, technology is used to shift, sway and change attitudes and behavior. This creates amazing opportunities and challenges for designers. If we want to create products and services that have the power to educate people so they may live better lives, or help to reduce the time people take to do certain tasks, we first need an understanding of how these people think and work - what makes them "tick".
**** PRICE: US$ 39.95
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Killer UX Design

Product : Killer UX Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Today, technology is used to shift, sway and change attitudes and behavior. This creates amazing opportunities and challenges for designers. If we want to create products and services that have the power to educate people so they may live better lives, or help to reduce the time people take to do certain tasks, we first need an understanding of how these people think and work - what makes them "tick".
**** PRICE: US$ 43.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Killer UX Design

Product : Killer UX Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Today, technology is used to shift, sway and change attitudes and behavior. This creates amazing opportunities and challenges for designers. If we want to create products and services that have the power to educate people so they may live better lives, or help to reduce the time people take to do certain tasks, we first need an understanding of how these people think and work - what makes them "tick".
**** PRICE: US$ 29.00
Manufacturer :
Tags: Design & Graphics, User Experience

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Designing Multi-Device Experiences

Product : Designing Multi-Device Experiences
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users.
**** PRICE: US$ 44.99
Manufacturer :
Tags: Design & Graphics, User Experience

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Designing Multi-Device Experiences

Product : Designing Multi-Device Experiences
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users.
**** PRICE: US$ 49.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing Multi-Device Experiences

Product : Designing Multi-Device Experiences
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users.
**** PRICE: US$ 35.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
User-Centered Design

Product : User-Centered Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : How do you design engaging applications that people love to use? This book demonstrates several ways to include valuable input from potential clients and customers throughout the process. With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way people interact with your application.
**** PRICE: US$ 29.99
Manufacturer :
Tags: Design & Graphics, User Experience

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User-Centered Design

Product : User-Centered Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : How do you design engaging applications that people love to use? This book demonstrates several ways to include valuable input from potential clients and customers throughout the process. With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way people interact with your application.
**** PRICE: US$ 32.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
User-Centered Design

Product : User-Centered Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : How do you design engaging applications that people love to use? This book demonstrates several ways to include valuable input from potential clients and customers throughout the process. With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way people interact with your application.
**** PRICE: US$ 25.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing for Behavior Change

Product : Designing for Behavior Change
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : A new wave of products is helping people change their behavior and daily routines, whether it’s exercising more, taking control of their finances, or organizing their email. This practical guide shows you how to design these types of products by taking you through the process of applying behavioral economics and psychology to the practical problems of product design and development.
**** PRICE: US$ 39.99
Manufacturer :
Tags: Design & Graphics, User Experience

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Designing for Behavior Change

Product : Designing for Behavior Change
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : A new wave of products is helping people change their behavior and daily routines, whether it’s exercising more, taking control of their finances, or organizing their email. This practical guide shows you how to design these types of products by taking you through the process of applying behavioral economics and psychology to the practical problems of product design and development.
**** PRICE: US$ 43.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing for Behavior Change

Product : Designing for Behavior Change
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : A new wave of products is helping people change their behavior and daily routines, whether it’s exercising more, taking control of their finances, or organizing their email. This practical guide shows you how to design these types of products by taking you through the process of applying behavioral economics and psychology to the practical problems of product design and development.
**** PRICE: US$ 33.99
Manufacturer :
Tags: Design & Graphics, User Experience

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Designing for Emerging Technologies

Product : Designing for Emerging Technologies
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.
**** PRICE: US$ 49.99
Manufacturer :
Tags: Design & Graphics, User Experience

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Designing for Emerging Technologies

Product : Designing for Emerging Technologies
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.
**** PRICE: US$ 54.99
Manufacturer :
Tags: Design & Graphics, User Experience

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Designing for Emerging Technologies

Product : Designing for Emerging Technologies
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.
**** PRICE: US$ 42.99
Manufacturer :
Tags: Design & Graphics, User Experience

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Discussing Design

Product : Discussing Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of "feedback." In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique. Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. You’ll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process.
**** PRICE: US$ 24.99
Manufacturer :
Tags: Design & Graphics, User Experience

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Discussing Design

Product : Discussing Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of "feedback." In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique. Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. You’ll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process.
**** PRICE: US$ 27.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Discussing Design

Product : Discussing Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of "feedback." In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique. Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. You’ll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process.
**** PRICE: US$ 21.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
UX for Beginners

Product : UX for Beginners
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Whether you want to design apps, websites, or just have an intelligent conversation about design, these quick-and-dirty lessons are for you. Based on the popular UX Crash Course from Joel Marsh’s blog—read over a million times—this book follows the real-life UX process from start-to-finish, so you can apply the skills as you learn. It is also perfect for managers, programmers, salespeople, and marketers who want to know more about designing digital products and services.
**** PRICE: US$ 29.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
UX for Beginners

Product : UX for Beginners
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Whether you want to design apps, websites, or just have an intelligent conversation about design, these quick-and-dirty lessons are for you. Based on the popular UX Crash Course from Joel Marsh’s blog—read over a million times—this book follows the real-life UX process from start-to-finish, so you can apply the skills as you learn. It is also perfect for managers, programmers, salespeople, and marketers who want to know more about designing digital products and services.
**** PRICE: US$ 32.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
UX for Beginners

Product : UX for Beginners
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Whether you want to design apps, websites, or just have an intelligent conversation about design, these quick-and-dirty lessons are for you. Based on the popular UX Crash Course from Joel Marsh’s blog—read over a million times—this book follows the real-life UX process from start-to-finish, so you can apply the skills as you learn. It is also perfect for managers, programmers, salespeople, and marketers who want to know more about designing digital products and services.
**** PRICE: US$ 25.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing Social Interfaces

Product : Designing Social Interfaces
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Designers, developers, and entrepreneurs today must grapple with creating social interfaces to foster user interaction and community, but grasping the nuances and the building blocks of the digital social experience is much harder than it appears. Now you have help. In the second edition of this practical guide, UX design experts Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn’t, and why. With more than 100 patterns, design principles, and best practices, you’ll learn how to balance opposing forces and grow healthy online communities by co-creating the experience with your users.
**** PRICE: US$ 49.99
Manufacturer :
Tags: Design & Graphics, User Experience

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Designing Social Interfaces

Product : Designing Social Interfaces
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Designers, developers, and entrepreneurs today must grapple with creating social interfaces to foster user interaction and community, but grasping the nuances and the building blocks of the digital social experience is much harder than it appears. Now you have help. In the second edition of this practical guide, UX design experts Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn’t, and why. With more than 100 patterns, design principles, and best practices, you’ll learn how to balance opposing forces and grow healthy online communities by co-creating the experience with your users.
**** PRICE: US$ 54.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing Social Interfaces

Product : Designing Social Interfaces
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Designers, developers, and entrepreneurs today must grapple with creating social interfaces to foster user interaction and community, but grasping the nuances and the building blocks of the digital social experience is much harder than it appears. Now you have help. In the second edition of this practical guide, UX design experts Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn’t, and why. With more than 100 patterns, design principles, and best practices, you’ll learn how to balance opposing forces and grow healthy online communities by co-creating the experience with your users.
**** PRICE: US$ 42.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Articulating Design Decisions

Product : Articulating Design Decisions
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Talking to people about your designs might seem like a basic skill, but it can be difficult to do efficiently and well. And, in many cases, how you communicate about your work with stakeholders, clients, and other non-designers is more critical than the designs themselves—simply because the most articulate person usually wins. This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design UX, websites, or products, you’ll learn how to win over anyone who has influence over the project—with the goal of creating the best experience for the end user.
**** PRICE: US$ 34.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Articulating Design Decisions

Product : Articulating Design Decisions
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Talking to people about your designs might seem like a basic skill, but it can be difficult to do efficiently and well. And, in many cases, how you communicate about your work with stakeholders, clients, and other non-designers is more critical than the designs themselves—simply because the most articulate person usually wins. This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design UX, websites, or products, you’ll learn how to win over anyone who has influence over the project—with the goal of creating the best experience for the end user.
**** PRICE: US$ 38.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Articulating Design Decisions

Product : Articulating Design Decisions
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Talking to people about your designs might seem like a basic skill, but it can be difficult to do efficiently and well. And, in many cases, how you communicate about your work with stakeholders, clients, and other non-designers is more critical than the designs themselves—simply because the most articulate person usually wins. This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design UX, websites, or products, you’ll learn how to win over anyone who has influence over the project—with the goal of creating the best experience for the end user.
**** PRICE: US$ 29.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing UX: Forms

Product : Designing UX: Forms
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : A recent study found that on average, designing a form to have a great user experience almost doubled the rate of successful first-time completions. For example, Ebay made an additional $USD 500 million annually from redesigning just the button on one of their mobile form screens. More conversions, fewer dissatisfied users, better return on investment. Can you afford not to improve your forms' user experiences? This book will walk you through every part of designing a great forms user experience. From the words, to how the form looks, and on to interactivity, you'll learn how to design a web form that works beautifully on mobiles, laptops and desktops. Filled with practical and engaging insights, and plenty of real-world examples, both good and bad.
**** PRICE: US$ 34.95
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing UX: Forms

Product : Designing UX: Forms
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : A recent study found that on average, designing a form to have a great user experience almost doubled the rate of successful first-time completions. For example, Ebay made an additional $USD 500 million annually from redesigning just the button on one of their mobile form screens. More conversions, fewer dissatisfied users, better return on investment. Can you afford not to improve your forms' user experiences? This book will walk you through every part of designing a great forms user experience. From the words, to how the form looks, and on to interactivity, you'll learn how to design a web form that works beautifully on mobiles, laptops and desktops. Filled with practical and engaging insights, and plenty of real-world examples, both good and bad.
**** PRICE: US$ 38.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing UX: Forms

Product : Designing UX: Forms
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : A recent study found that on average, designing a form to have a great user experience almost doubled the rate of successful first-time completions. For example, Ebay made an additional $USD 500 million annually from redesigning just the button on one of their mobile form screens. More conversions, fewer dissatisfied users, better return on investment. Can you afford not to improve your forms' user experiences? This book will walk you through every part of designing a great forms user experience. From the words, to how the form looks, and on to interactivity, you'll learn how to design a web form that works beautifully on mobiles, laptops and desktops. Filled with practical and engaging insights, and plenty of real-world examples, both good and bad.
**** PRICE: US$ 24.00
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Researching UX: Analytics

Product : Researching UX: Analytics
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Good UX is based on evidence. Qualitative evidence, such as user testing and field research, can only get you so far. To get the full picture of how users are engaging with your website or app, you'll need to use quantitative evidence in the form of analytics. This book will show you, step by step, how you can use website and app analytics data to inform design choices and definitively improve user experience. Offering practical guidelines, with plenty of detailed examples, this book covers: why you need to gather analytics data for your UX projects getting set up with analytics tools analyzing data how to find problems in your analytics using analytics to aid user research, measure and report on outcomes
**** PRICE: US$ 34.95
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Researching UX: Analytics

Product : Researching UX: Analytics
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Good UX is based on evidence. Qualitative evidence, such as user testing and field research, can only get you so far. To get the full picture of how users are engaging with your website or app, you'll need to use quantitative evidence in the form of analytics. This book will show you, step by step, how you can use website and app analytics data to inform design choices and definitively improve user experience. Offering practical guidelines, with plenty of detailed examples, this book covers: why you need to gather analytics data for your UX projects getting set up with analytics tools analyzing data how to find problems in your analytics using analytics to aid user research, measure and report on outcomes
**** PRICE: US$ 38.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Researching UX: Analytics

Product : Researching UX: Analytics
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Good UX is based on evidence. Qualitative evidence, such as user testing and field research, can only get you so far. To get the full picture of how users are engaging with your website or app, you'll need to use quantitative evidence in the form of analytics. This book will show you, step by step, how you can use website and app analytics data to inform design choices and definitively improve user experience. Offering practical guidelines, with plenty of detailed examples, this book covers: why you need to gather analytics data for your UX projects getting set up with analytics tools analyzing data how to find problems in your analytics using analytics to aid user research, measure and report on outcomes
**** PRICE: US$ 24.00
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing UX: Prototyping

Product : Designing UX: Prototyping
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping process Paper prototyping Interactive wireframing tools, such as Balsamiq and Axure Dedicated prototyping tools, including Marvel, Invision, and Adobe XD HTML prototypes How to use prototypes in your project workflow
**** PRICE: US$ 34.95
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing UX: Prototyping

Product : Designing UX: Prototyping
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping process Paper prototyping Interactive wireframing tools, such as Balsamiq and Axure Dedicated prototyping tools, including Marvel, Invision, and Adobe XD HTML prototypes How to use prototypes in your project workflow
**** PRICE: US$ 38.99
Manufacturer :
Tags: Design & Graphics, User Experience

Start of page
Designing UX: Prototyping

Product : Designing UX: Prototyping
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping process Paper prototyping Interactive wireframing tools, such as Balsamiq and Axure Dedicated prototyping tools, including Marvel, Invision, and Adobe XD HTML prototypes How to use prototypes in your project workflow
**** PRICE: US$ 24.00
Manufacturer :
Tags: Design & Graphics, User Experience

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Jump Start Adobe XD

Product : Jump Start Adobe XD
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Get a Jump Start on the up and coming UX design and prototyping power tool, Experience Design! Experience Design CC (also known as XD) is a brand new design tool from Adobe. With a clean, uncluttered UI and a raft of powerful features--such as live preview, Repeat Grids, artboards, symbols and collaboration tools--XD is designed from the ground up to streamline the UX design process. It makes creating interactive, sharable prototypes a snap! This book provides a rapid and practical introduction to using Adobe XD for UX design and prototyping. You'll: Get to grips with XD's clean UI and efficient keyboard shortcuts Use XD's powerful tools, such as repeat grid and symbols, to rapidly create wireframes and prototypes Create interactive prototypes with ease Collaborate with stakeholders using built-in sharing and feedback tools And more!
**** PRICE: US$ 29.95
Manufacturer :
Tags: Design & Graphics, User Experience

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GUI Bloopers 2.0

Product : GUI Bloopers 2.0
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : GUI Bloopers 2.0, Second Edition , is the completely updated and revised version of GUI Bloopers . It looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes – and how you can avoid them. GUI expert Jeff Johnson presents the reality of interface design in an entertaining, anecdotal, and instructive way while equipping readers with the minimum of theory. This updated version reflects the bloopers that are common today, incorporating many comments and suggestions from first edition readers. It covers bloopers in a wide range of categories including GUI controls, graphic design and layout, text messages, interaction strategies, Web site design – including search, link, and navigation, responsiveness issues, and management decision-making. Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building. This book is recommended for software engineers, web designers, web application developers, and interaction designers working on all kinds of products. Updated to reflect the bloopers that are common today, incorporating many comments and suggestions from first edition readers Takes a learn-by-example approach that teaches how to avoid common errors Covers bloopers in a wide range of categories: GUI controls, graphic design and layout, text messages, interaction strategies, Web site design -- including search, link, and navigation, responsiveness issues, and management decision-making Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building Hundreds of illustrations: both the DOs and the DON'Ts for each topic covered, with checklists and additional bloopers on www.gui-bloopers.com
**** PRICE: US$ 54.95
Manufacturer :
Tags: Design & Graphics, User Experience

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Visual Thinking

Product : Visual Thinking
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audience’s thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as tools for cognition – extensions of the viewer’s brain in much the same way that a hammer is an extension of the user’s hand. The book includes hundreds of examples, many in the form of integrated text and full-color diagrams. Experienced professional designers and students alike will learn how to maximize the power of the information tools they design for the people who use them. Presents visual thinking as a complex process that can be supported in every stage using specific design techniques Provides practical, task-oriented information for designers and software developers charged with design responsibilities Includes hundreds of examples, many in the form of integrated text and full-color diagrams Steeped in the principles of “active vision,? which views graphic designs as cognitive tools
**** PRICE: US$ 47.95
Manufacturer :
Tags: Design & Graphics, User Experience

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Rapid Contextual Design

Product : Rapid Contextual Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Is it impossible to schedule enough time to include users in your design process? Is it difficult to incorporate elaborate user-centered design techniques into your own standard design practices? Do the resources needed seem overwhelming? This handbook introduces Rapid CD, a fast-paced, adaptive form of Contextual Design. Rapid CD is a hands-on guide for anyone who needs practical guidance on how to use the Contextual Design process and adapt it to tactical projects with tight timelines and resources. Rapid Contextual Design provides detailed suggestions on structuring the project and customer interviews, conducting interviews, and running interpretation sessions. The handbook walks you step-by-step through organizing the data so you can see your key issues, along with visioning new solutions, storyboarding to work out the details, and paper prototype interviewing to iterate the design—all with as little as a two-person team with only a few weeks to spare! Includes real project examples with actual customer data that illustrate how a CD project actually works Covers the entire scope of a project, from deciding on the number and type of interviews, to interview set up and analyzing collected data. Sample project schedules are also included for a variety of different types of projects Provides examples of how-to write affinity notes and affinity labels, build an affinity diagram, and step-by-step instructions for consolidating sequence models Shows how to use consolidated data to define a design within tight time frames with examples of visions, storyboards, and paper prototypes Introduces CDTools™, the first application designed to support customer-centered design
**** PRICE: US$ 56.95
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Cost-Justifying Usability

Product : Cost-Justifying Usability
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : You just know that an improvement of the user interface will reap rewards, but how do you justify the expense and the labor and the time—guarantee a robust ROI!—ahead of time? How do you decide how much of an investment should be funded? And what is the best way to sell usability to others? In this completely revised and new edition of Cost-Justifying Usability , Randolph G. Bias (University of Texas at Austin, with 25 years’ experience as a usability practitioner and manager) and Deborah J. Mayhew (internationally recognized usability consultant and author of two other seminal books including The Usability Engineering Lifecycle ) tackle these and many other problems. It has been updated to cover cost-justifying usability for Web sites and intranets, for the complex applications we have today, and for a host of products—offering techniques, examples, and cases that are unavailable elsewhere. No matter what type of product you build, whether or not you are a cost-benefit expert or a born salesperson, this book has the tools that will enable you to cost-justify the appropriate usability investment. Includes contributions by a host of experts involved in this work, including Aaron Marcus, Janice Rohn, Chauncey Wilson, Nigel Bevan, Dennis Wixon, Clare-Marie Karat, Susan Dray, Charles Mauro, and many others Includes actionable ideas for every phase of the software development process Includes case studies from inside a variety of companies Includes ideas from "the other side of the table," software executives who hold the purse strings, who offer thoughts on which proposals for usability support they've funded, and which ones they've declined
**** PRICE: US$ 84.95
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Collaborative Product Design

Product : Collaborative Product Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Implementing website and app design is no longer a problem, but all too often, collaboration often is. This practical guide provides tools and activities to facilitate collaborative design on UX design teams.Author Austin Govella, an Experience Director with Avanade Digital, introduces a series structured activities to help teams develop good collaboration habits. Along with incorporating a set of soft skills, your team will learn how to hack the structure of your design process and working sessions in order to facilitate better design collaboration.
**** PRICE: US$ 25.99
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The UI Patterns Workbook

Product : The UI Patterns Workbook
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : This book is a concise guide to tested, proven design patterns for solving common recurring user interface problems, so that you don't have to reinvent the wheel and can instead focus on spending time on the truly unique parts of your designs. It will teach you how to find a pattern you can apply to a given UI problem. You'll learn how to deconstruct patterns in order to understand them in depth, discover how to use an internal pattern library, and how to spot anti-patterns. You'll also see how patterns can be mixed and matched to create easy-to-use interfaces. Find the right pattern for your problem Deconstruct patterns, and learn the best practices that inform them Spot common anti-patterns
**** PRICE: US$ 39.95
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HCI Models, Theories, and Frameworks

Product : HCI Models, Theories, and Frameworks
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI’s multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading researchers in the field of HCI. If you teach a second course in HCI, you should consider this book. This book provides a comprehensive understanding of the HCI concepts and methods in use today, presenting enough comparative detail to make primary sources more accessible. Chapters are formatted to facilitate comparisons among the various HCI models. Each chapter focuses on a different level of scientific analysis or approach, but all in an identical format, facilitating comparison and contrast of the various HCI models. Each approach is described in terms of its roots, motivation, and type of HCI problems it typically addresses. The approach is then compared with its nearest neighbors, illustrated in a paradigmatic application, and analyzed in terms of its future. This book is essential reading for professionals, educators, and students in HCI who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature. Contributors are leading researchers in the field of Human-Comptuter Interaction Fills a major gap in current literature about the rich scientific foundations of HCI Provides a thorough pedogological survey of the science of HCI
**** PRICE: US$ 79.95
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Usability for the Web

Product : Usability for the Web
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Every stage in the design of a new web site is an opportunity to meet or miss deadlines and budgetary goals. Every stage is an opportunity to boost or undercut the site's usability. Usability for the Web �tells you how to design usable web sites in a systematic process applicable to almost any business need. You get practical advice on managing the project and incorporating usability principles from the project's inception. This systematic usability process for web design has been developed by the authors and proven again and again in their own successful businesses. A beacon in a sea of web design titles, this book treats web site usability as a preeminent, practical, and realizable business goal, not a buzzword or abstraction. The book is written for web designers and web project managers seeking a balance between usability goals and business concerns. Examines the entire spectrum of usability issues, including architecture, navigation, graphical presentation, and page structure. Explains clearly the steps relevant to incorporating usability into every stage of the web development process, from requirements to tasks analysis, prototyping and mockups, to user testing, revision, and even postlaunch evaluations.
**** PRICE: US$ 84.95
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Thoughts on Interaction Design

Product : Thoughts on Interaction Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Thoughts on Interaction Design explores the theory behind the field of Interaction Design in a new way. It aims to provide a better definition of Interaction Design that encompasses the intellectual facets of the field and the particular methods used by practitioners in their day-to-day experiences. It also attempts to provide Interaction Designers with the vocabulary necessary to justify their existence to other team members. The book positions Interaction Design in a way that emphasizes the intellectual facets of the discipline. It discusses the role of language, argument, and rhetoric in the design of products, services, and systems. It examines various academic approaches to thinking about Design, and concludes that the Designer is a liberal artist left to infuse empathy in technologically driven products. The book also examines the tools and techniques used by practitioners. These include methods for structuring large quantities of data, ways of thinking about users, and approaches for thinking about human behavior as it unfolds over time. Finally, it introduces the idea of Interaction Design as an integral facet of the business development process. First book to provide a solid definition and framework for the booming field of interaction design, finally giving designers the justification needed to prove their essential role on every development team Provides designers with tools they need to operate effectively in the workplace without compromising their goals: making useable, useful, and desirable products *Outlines process, theory, practice, and challenges of interaction design – intertwined with real world stories from a variety of perspectives
**** PRICE: US$ 30.95
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Contextual Design

Product : Contextual Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people’s lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods. Provides tactics on how to gather detailed data on how people live, work, and use products Helps develop a coherent picture of a whole user population Presents tactics on how to use the seven "Cool Concepts" to support core human motives and generate new product concepts guided by user data, ideation techniques, and principles key to producing a compelling user experience Explains how to structure the system and user interface to best support the user across place, time, and platform
**** PRICE: US$ 79.95
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Universal UX Design

Product : Universal UX Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Universal UX Design: Building Multicultural User Experience provides an ideal guide as multicultural UX continues to emerge as a transdisciplinary field that, in addition to the traditional UI and corporate strategy concerns, includes socio/cultural and neurocognitive concerns that constitute one of the first steps in a truly global product strategy. In short, multicultural UX is no longer a nice-to-have in your overall UX strategy, it is now a must-have. This practical guide teaches readers about international concerns on the development of a uniquely branded, yet culturally appealing, software end-product. With hands-on examples throughout, readers will learn how to accurately predict user behavior, optimize layout and text elements, and integrate persuasive design in layout, as well as how to determine which strategies to communicate image and content more effectively, while demystifying the psychological and sociopolitical factors associated with culture. The book reviews the essentials of cognitive UI perception and how they are affected by socio-cultural conditioning, as well as how different cultural bias and expectations can work in UX design. Teaches how to optimize design using internationalization techniques Explores how to develop web and mobile internationalization frameworks Presents strategies for effectively reaching a multicultural audience Reviews the essentials of cognitive UI perception and the related effects of socio-cultural conditioning, as well as how different cultural bias and expectations can work in UX design
**** PRICE: US$ 59.95
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Usability Testing for Survey Research

Product : Usability Testing for Survey Research
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Usability Testing for Survey Research provides researchers with a guide to the tools necessary to evaluate, test, and modify surveys in an iterative method during the survey pretesting process. It includes examples that apply usability to any type of survey during any stage of development, along with tactics on how to tailor usability testing to meet budget and scheduling constraints. The book's authors distill their experience to provide tips on how usability testing can be applied to paper surveys, mixed-mode surveys, interviewer-administered tools, and additional products. Readers will gain an understanding of usability and usability testing and why it is needed for survey research, along with guidance on how to design and conduct usability tests, analyze and report findings, ideas for how to tailor usability testing to meet budget and schedule constraints, and new knowledge on how to apply usability testing to other survey-related products, such as project websites and interviewer administered tools. Explains how to design and conduct usability tests and analyze and report the findings Includes examples on how to conduct usability testing on any type of survey, from a simple three-question survey on a mobile device, to a complex, multi-page establishment survey Presents real-world examples from leading usability and survey professionals, including a diverse collection of case studies and considerations for using and combining other methods Discusses the facilities, materials, and software needed for usability testing, including in-lab testing, remote testing, and eye tracking
**** PRICE: US$ 49.95
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Designing User Interfaces for an Aging Population

Product : Designing User Interfaces for an Aging Population
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations. It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility. The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55. Presents the characteristics of older adults that can hinder use of technology Provides guidelines for designing technology that can be used by older adults and younger people Review real-world examples of designs that implement the guidelines and the designs that violate them
**** PRICE: US$ 49.95
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Brave NUI World

Product : Brave NUI World
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface� tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
**** PRICE: US$ 41.95
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Observing the User Experience

Product : Observing the User Experience
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Observing the User Experience: A Practitioner’s Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences. The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people’s needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products’ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors. Explains how to create usable products that are still original, creative, and unique A valuable resource for designers, developers, project managers - anyone in a position where their work comes in direct contact with the end user Provides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasively Gives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users
**** PRICE: US$ 59.95
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Moderating Usability Tests

Product : Moderating Usability Tests
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Moderating Usability Tests provides insight and guidance for usability testing. To a large extent, successful usability testing depends on the skills of the person facilitating the test. However, most usability specialists still learn how to conduct tests through an apprentice system with little formal training. This book is the resource for new and experienced moderators to learn about the rules and practices for interacting. Authors Dumas and Loring draw on their combined 40 years of usability testing experience to develop and present the most effective principles and practices – both practical and ethical – for moderating successful usability tests. The videos are available from the publisher's companion web site. Presents the ten “golden rules? that maximize every session’s value Offers targeted advice on how to maintain objectivity Discusses the ethical considerations that apply in all usability testing Explains how to reduce the stress that participants often feel Considers the special requirements of remote usability testing Demonstrates good and bad moderating techniques with laboratory videos accessible from the publisher’s companion web site
**** PRICE: US$ 47.95
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User-Centered Design Stories

Product : User-Centered Design Stories
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : User-Centered Design Stories is the first user-centered design casebook with cases covering the key tasks and issues facing UCD practitioners today. Intended for both students and practitioners, this book follows the Harvard Case study method, where the reader is placed in the role of the decision-maker in a real-life professional situation. In this book, the reader is asked to analyze dozens of UCD work situations and propose solutions for the problem set. The problems posed in the cases cover a wide variety of key tasks and issues faced by practitioners, including those related to organizational/managerial topics, UCD methods and processes, and technical/ project issues. The benefit of the casebook and its organization is that it offers new practitioners (as well as experienced practitioners working in new settings) valuable practice in decision-making that cannot be obtained by simply reading a book or attending a seminar. The first User-Centered Design Casebook, with cases covering the key tasks and issues facing UCD practitioners today. Each chapter based on real world cases with complex problems, giving readers as close to a real-world experience as possible. Offers "the things you don't learn in school," such as innovative and hybrid solutions that were actually used on the problems discussed.
**** PRICE: US$ 72.95
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The Essential Persona Lifecycle: Your Guide to Building and Using Personas

Product : The Essential Persona Lifecycle: Your Guide to Building and Using Personas
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The Essential Persona Lifecycle: Your Guide to Building and Using Personas offers a practical guide to the creation and use of personas, which can help product designers, their team, and their organization become more user focused. This book is for people who just need to know what to do and what order to do it in. It is completely focused on practical tools and methods, without much explanation on why the particular tool or method is the right one. The book discusses the five phases of persona lifecycle: Family planning — Basic ideas and a few tools that will help one get organized Conception and gestation — Step-by-step instructions to move from assumptions to completed personas Birth and maturation — Strategic techniques to get the right information about ones personas out to ones your teammates at the right time Adulthood — Specific tools that will ensure that ones personas are used by the right people at the right times and in the right ways during the product development cycle Lifetime achievement and retirement — Basic ideas and a few tools to you measure the success of the persona effort and prepare for the next one Practical and immediately applicable how-to reference guide for building and using personas – from planning, creating, launching, evaluating, and determining ROI Invaluable guide that gives you a quick reference for incorporating personas into a product development process Features all the essential how-to material from its parent book, The Persona Lifecycle , as a quick, at your fingertips companion
**** PRICE: US$ 31.95
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The Handbook of Global User Research

Product : The Handbook of Global User Research
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : User research is global – yet despite its pervasiveness, practitioners are not all well equipped to work globally. What may have worked in Nigeria may not be accepted in Russia, may be done differently in Brazil, may partly work in China, and may completely fail in Kuwait. And what often goes less noticed, but can be equally vexing are technical, logistical and planning issues such as hiring qualified translators, payment procedures, travel issues, setting up facilities and finding test participants. The Handbook of Global User Research is the first book to focus on global user research. The book collects insight from UX professionals from nine countries and, following a typical project timeline, presents practical insights into the preparation, fieldwork, analysis and reporting, and overall project management for global user research projects. Any user experience professional that works on global projects -- including those new to the field, UX veterans who need information on this expanding aspect of user research, and students -- will need this book to do their job effectively. Presents the definitive collection of hard won lessons from user research professionals around the world Includes real-world examples of global user research challenges and provides approaches to these issues *Contains anecdotes and hard-won from the field that illustrate actionable tactics for practitioners
**** PRICE: US$ 53.95
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The Moderator's Survival Guide

Product : The Moderator's Survival Guide
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The Moderator's Survival Guide is your indispensable resource for navigating the rocky shoals of your one-on-one user research sessions. Inside, you’ll find guidance for nearly 100 diverse situations (ranging from business-as-usual to tricky and sticky) that might occur during usability studies, contextual inquiries, or user interviews. As a moderator, you are responsible for the well-being of the participant, your study, and your organization. You must be prepared for anything that may happen, from your technology failing to the participant quailing. Use this guide to identify your best next steps, react appropriately, and survive any challenges that comes your way. Practical, field-tested, and actionable tips for what to do and say—and what NOT to do or say—in each situation. Key patterns and extensive examples to sharpen your approach to the commonplace and prepare you for the unlikely. Illustrative "survival stories" contributed by numerous professionals on the front lines of user research.
**** PRICE: US$ 49.95
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It's Our Research

Product : It's Our Research
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : It’s Our Research: Getting Stakeholder Buy-in for User Experience Research Projects discusses frameworks, strategies, and techniques for working with stakeholders of user experience (UX) research in a way that ensures their buy-in. This book consists of six chapters arranged according to the different stages of research projects. Topics discussed include the different roles of business, engineering, and user-experience stakeholders; identification of research opportunities by developing empathy with stakeholders; and planning UX research with stakeholders. The book also offers ways of teaming up with stakeholders; strategies to improve the communication of research results to stakeholders; and the nine signs that indicate that research is making an impact on stakeholders, teams, and organizations. This book is meant for UX people engaged in usability and UX research. Written from the perspective of an in-house UX researcher, it is also relevant for self-employed practitioners and consultants who work in agencies. It is especially directed at UX teams that face no-time-no-money-for-research situations. Named a 2012 Notable Computer Book for Information Systems by Computing Reviews Features a series of video interviews with UX practitioners and researchers Provides dozens of case studies and visuals from international research practitioners Provides a toolset that will help you justify your work to stakeholders, deal with office politics, and hone your client skills Presents tried and tested techniques for working to reach positive, useful, and fruitful outcomes
**** PRICE: US$ 39.95
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HCI Beyond the GUI

Product : HCI Beyond the GUI
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs Offers extensive case studies, examples and design guidelines
**** PRICE: US$ 57.95
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Thoughts on Interaction Design

Product : Thoughts on Interaction Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline. This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences. This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers. Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades Maintains the informal-yet-informative voice that made the first edition so popular
**** PRICE: US$ 31.95
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Smart Things

Product : Smart Things
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections,� frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design'as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes
**** PRICE: US$ 41.95
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Sketching User Experiences: The Workbook

Product : Sketching User Experiences: The Workbook
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used. Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant. Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills Extremely practical, with illustrated examples detailing all steps on how to do a method Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice Perfect complement to Buxton’s Sketching User Experience or any UX text Author-maintained companion website at http://grouplab.cpsc.ucalgary.ca/​sketchbook/
**** PRICE: US$ 19.95
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Global UX

Product : Global UX
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Global UX: Design and Research in a Connected World discusses how user experience (UX) practice is changing and how practitioners and teams around the world are creating great user experiences for a global context. The book is based on interviews with practitioners from many countries, working on different types of projects. It looks behind the scenes at what it takes to create a user experience that can work across borders, cultures, and languages. The book begins with a quick look at the world outside of UX. This includes the external forces of change and globalization as well as an overview of how culture affects designers and the UX of products. It considers what global UX means for an individual practitioner, a company, and teams. It then turns to the details of global UX with the process and practice of research in the field; how information is brought home and shared with colleagues; and how it is applied in design. The final chapter presents some thoughts about how to deliver value both to projects and the users of finished products. Covers practical user experience best practices for the global environment Features numerous, global, real-world examples, based on interviews with over 60 UX managers and practitioners from around the world Contains case studies and vignettes from user research and design projects for multinational companies and small start-ups
**** PRICE: US$ 51.95
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User Experience Re-Mastered

Product : User Experience Re-Mastered
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods. A guided, hands-on tour through the process of creating the ultimate user experience – from testing, to prototyping, to design, to evaluation Provides tried and tested material from best sellers in Morgan Kaufmann’s Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen *Features never before seen material from Chauncey Wilson’s forthcoming, and highly anticipated Handbook for User Centered Design
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Beyond the Usability Lab

Product : Beyond the Usability Lab
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Usability testing and user experience research typically take place in a controlled lab with small groups. While this type of testing is essential to user experience design, more companies are also looking to test large sample sizes to be able compare data according to specific user populations and see how their experiences differ across user groups. But few usability professionals have experience in setting up these studies, analyzing the data, and presenting it in effective ways.  Online usability testing offers the solution by allowing testers to elicit feedback simultaneously from 1,000s of users. Beyond the Usability Lab offers tried and tested methodologies for conducting online usability studies. It gives practitioners the guidance they need to collect a wealth of data through cost-effective, efficient, and reliable practices. The reader will develop a solid understanding of the capabilities of online usability testing, when it’s appropriate to use and not use, and will learn about the various types of online usability testing techniques. The first guide for conducting large-scale user experience research using the internet Presents how-to conduct online tests with 1000s of participants – from start to finish *Outlines essential tips for online studies to ensure cost-efficient and reliable results
**** PRICE: US$ 53.95
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Usability in Government Systems

Product : Usability in Government Systems
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : As a usability specialist or interaction designer working with the government, or as a government or contractor professional involved in specifying, procuring, or managing system development, you need this book. Editors Elizabeth Buie and Dianne Murray have brought together over 30 experts to outline practical advice to both usability specialists and government technology professionals and managers. Working with internal and external government systems is a unique and difficult task because of of the sheer magnitude of the audience for external systems (the entire population of a country, and sometimes more), and because of the need to achieve government transparency while protecting citizens’ privacy.. Open government, plain language, accessibility, biometrics, service design, internal vs. external systems, and cross-cultural issues, as well as working with the government, are all covered in this book. Covers both public-facing systems and internal systems run by governments Details usability and user experience approaches specific to government websites, intranets, complex systems, and applications Provides practical material that allows you to take the information and immediately use it to make a difference in your projects
**** PRICE: US$ 59.95
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User Experience Management

Product : User Experience Management
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : User Experience Management: Essential Skills for Leading Effective UX Teams deals with specific issues associated with managing diverse user experience (UX) skills, often in corporations with a largely engineering culture. Part memoir and part handbook, it explains what it means to lead a UX team and examines the management issues of hiring, inheriting, terminating, layoffs, interviewing and candidacy, and downsizing. The book offers guidance on building and creating a UX team, as well as equipping and focusing the team. It also considers ways of nurturing the team, from coaching and performance reviews to conflict management and creating work-life balance. Furthermore, it discusses the essential skills needed in leading an effective team and developing a communication plan. This book will be valuable to new managers and leaders, more experienced managers, and anyone who is leading or managing UX groups or who is interested in assuming a leadership role in the future. Gives a UX leadership boot-camp from putting together a winning team, to giving them a driving focus, to acting as their spokesman, to handling difficult situations Full of practical advice and experiences for managers and leaders in virtually any area of the user experience field *Contains best practices, real-world stories, and insights from UX leaders at IBM, Microsoft, SAP, and many more!
**** PRICE: US$ 39.95
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Usability Engineering

Product : Usability Engineering
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product? Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product. Written by prominent HCI educators who understand how to teach usability practices to students and professional developers. Interleaves HCI theory and concepts with a running case study demonstrating their application. Gradually elaborates the case study to introduce increasingly sophisticated usability engineering techniques. Analyzes usability issues in realistic scenarios that describe existing or envisioned systems from the perspective of one or more users. Emphasizes the real world of usability engineering-a world in which tradeoffs must be weighed and difficult decisions made to achieve desired results.
**** PRICE: US$ 87.95
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Sketching User Experiences: Getting the Design Right and the Right Design

Product : Sketching User Experiences: Getting the Design Right and the Right Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods
**** PRICE: US$ 49.95
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Usability Testing Essentials

Product : Usability Testing Essentials
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Usability Testing Essentials provides readers with the tools and techniques needed to begin usability testing or to advance their knowledge in this area. The book begins by presenting the essentials of usability testing, which include focusing on the user and not the product; knowing when to conduct small or large studies; and thinking of usability as hill climbing. It then reviews testing options and places usability testing into the context of a user-centered design (UCD). It goes on to discuss the planning, preparation, and implementation of a usability test. The remaining chapters cover the analysis and reporting of usability test findings, and the unique aspects of international usability testing. This book will be useful to anyone else involved in the development or support of any type of product, such as software or web developers, engineers, interaction designers, information architects, technical communicators, visual or graphic designers, trainers, user-assistance specialists, and instructional technologists. Provides a comprehensive, step-by-step guide to usability testing, a crucial part of every product’s development The fully updated four-color edition now features important usability issues such as international testing, persona creation, remote testing, and accessibility Follow-up to Usability Testing and Research (9780205315192, Longman, 2001), winner of the highest-level award from the Society for Technical Communication
**** PRICE: US$ 49.95
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User Experience in the Age of Sustainability

Product : User Experience in the Age of Sustainability
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : User Experience in the Age of Sustainability focuses on the economic, sociological and environmental movement in business to make all products including digital ones more sustainable. Not only are businesses finding a significant ROI from these choices, customers are demanding this responsible behaviour. The author looks at user experience practice through the lens of sustainability whether it be a smart phone, service – based subscription solutions or sustainable packaging to expose the ways in which user researchers and designers can begin to connect to the sustainability not merely as a theoretical. This book has a practical take on the matter providing a framework along with case studies and personal stories from doing this work successfully. Both hardware and software design are covered. Learn about the fundamentals of sustainability and how it can change the future of user experience professionals Learn how to integrate sustainability into designs with a solid framework using user research methodology, techniques, and purposeful metrics Find out how to integrate sustainability frameworks into the software and product development cycles Find out how sustainability applies to mobile and digital products with discussions on user messaging, dematerialization, and efficient design See how companies have made it work with case studies
**** PRICE: US$ 29.95
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UI is Communication

Product : UI is Communication
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : User interface design is a challenging, multi-disciplinary activity that requires understanding a wide range of concepts and techniques that are often subjective and even conflicting. Imagine how much it would help if there were a single perspective that you could use to simplify these complex issues down to a small set of objective principles. In UI is Communication , Everett McKay explains how to design intuitive user interfaces by focusing on effective human communication. A user interface is ultimately a conversation between users and technology. Well-designed user interfaces use the language of UI to communicate to users efficiently and naturally. They also recognize that there is an emotional human being at the other end of the interaction, so good user interfaces strive to make an emotional connection. Applying what you learn from UI is Communication will remove much of the mystic, subjectiveness, and complexity from user interface design, and help you make better design decisions with confidence. It’s the perfect introduction to user interface design. Approachable, practical communication-based guide to interaction and visual design that you can immediately apply to projects to make solid design decisions quickly and confidently Includes design makeovers so you can see the concepts in practice with real examples Communication-based design process ties everything from interaction to visual design together
**** PRICE: US$ 44.95
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Digital Outcasts

Product : Digital Outcasts
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The single mother with a long-term illness who struggles to feed her family. With one in seven people worldwide currently living with a disability, the term "outcast" covers numerous scenarios. Digital outcasts rely on technology for everyday services that many people take for granted. However, poorly designed products risk alienating this important (and growing) population. Through a "grass roots" approach to innovation, digital outcasts are gradually taking action to transform their lives and communities. This emerging trend provides exciting learning opportunities for all of us. Citing real-world case studies from healthcare to social science, this book examines the emerging legal and cultural impact of inclusive design. Gain a better understanding of how people with disabilities use technology Discover pitfalls and approaches to help you stay current in your UX practices Anticipate a future in which ambient benefit can be achieved for people of all abilities and backgrounds
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Practical Web Analytics for User Experience

Product : Practical Web Analytics for User Experience
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Practical Web Analytics for User Experience teaches you how to use web analytics to help answer the complicated questions facing UX professionals. Within this book, you'll find a quantitative approach for measuring a website's effectiveness and the methods for posing and answering specific questions about how users navigate a website. The book is organized according to the concerns UX practitioners face. Chapters are devoted to traffic, clickpath, and content use analysis, measuring the effectiveness of design changes, including A/B testing, building user profiles based on search habits, supporting usability test findings with reporting, and more. This is the must-have resource you need to start capitalizing on web analytics and analyze websites effectively. Discover concrete information on how web analytics data support user research and user-centered design Learn how to frame questions in a way that lets you navigate through massive amounts of data to get the answer you need Learn how to gather information for personas, verify behavior found in usability testing, support heuristic evaluation with data, analyze keyword data, and understand how to communicate these findings with business stakeholders
**** PRICE: US$ 44.95
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Visual Usability

Product : Visual Usability
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You’ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We’ll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you’re a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design. Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forward Master the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product
**** PRICE: US$ 44.95
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Writing for Interaction

Product : Writing for Interaction
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Writing for Interaction focuses on the art of creating the information experience as it appears within software and web applications, specifically in the form of user interface text. It also provides strategies for ensuring a consistent, positive information experience across a variety of delivery mechanisms, such as online help and social media. Throughout this book, you'll learn simple techniques for writing consistent text with the right tone, how to select content delivery mechanisms, and how straightforward, clear layouts help your customer interact with your application. Divided into five sections, the book completely covers the information experience design process from beginning to end. You'll cover everything from understanding your users and their needs, to creating personas, designing the IX strategy, creating your information, and evaluating the resulting information experience. This is your one-stop reference for information experience! Illuminates writing principles and practices for use in interactive design Includes examples, checklists, and sample processes, highlighting practical approaches to designing the information experience Provides the complete picture: understanding customer needs, creating personas, and writing the text appearing within the user interface
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Measuring the User Experience

Product : Measuring the User Experience
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. The�second edition�presents new metrics such as emotional engagement, personas, keystroke analysis, and net promoter score. It also examines how new technologies coming from neuro-marketing and online market research can refine user experience measurement, helping usability and user experience practitioners make business cases to stakeholders. The book also contains new research and updated examples, including tips on writing online survey questions, six new case studies, and examples using the most recent version of Excel. Learn which metrics to select for every case, including behavioral, physiological, emotional, aesthetic, gestural, verbal, and physical, as well as more specialized metrics such as eye-tracking and clickstream data Find a vendor-neutral examination of how to measure the user experience with web sites, digital products, and virtually any other type of product or system Discover in-depth global case studies showing how organizations have successfully used metrics and the information they revealed Companion site, www.measuringux.com, includes articles, tools, spreadsheets, presentations, and other resources to help you effectively measure the user experience
**** PRICE: US$ 49.95
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Designing with the Mind in Mind

Product : Designing with the Mind in Mind
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : In this completely updated and revised edition of Designing with the Mind in Mind , Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout. Provides an essential source for user interface design rules and how, when, and why to apply them Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout
**** PRICE: US$ 49.95
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Communicating the UX Vision

Product : Communicating the UX Vision
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : This book identifies the 13 main challenges designers face when they talk about their work and provides communication strategies so that a better design, not a louder argument, is what makes it into the world. It is a fact that we all want to put great design into the world, but no product ever makes it out of the building without rounds of reviews, feedback, and signoff. As an interaction or UX designer, you’ve felt the general trend toward faster development, more work, and less discussion. As we spend time crafting, we become attached to our own ideas and it gets all too easy to react to feedback emotionally or dismiss it, when we should be taking the time to decode it and explain or adapt the design.  Communicating the UX Vision helps you identify the skills and behavioral patterns to present your work in more persuasive ways, and respond more constructively to feedback from coworkers and stakeholders. Learn presentation tips that make stakeholders and other departments take your designs more seriously Uncover valuable techniques to make feedback sessions more productive Understand how to improve empathy with business stakeholders and learn to speak their language better Discover how to better understand your behavior and identify your personal anti-patterns
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Interaction Flow Modeling Language

Product : Interaction Flow Modeling Language
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Interaction Flow Modeling Language describes how to apply model-driven techniques to the problem of designing the front end of software applications, i.e., the user interaction. The book introduces the reader to the novel OMG standard Interaction Flow Modeling Language (IFML). Authors Marco Brambilla and Piero Fraternali are authors of the IFML standard and wrote this book to explain the main concepts of the language. They effectively illustrate how IFML can be applied in practice to the specification and implementation of complex web and mobile applications, featuring rich interactive interfaces, both browser based and native, client side components and widgets, and connections to data sources, business logic components and services. Interaction Flow Modeling Language provides you with unique insight into the benefits of engineering web and mobile applications with an agile model driven approach. Concepts are explained through intuitive examples, drawn from real-world applications. The authors accompany you in the voyage from visual specifications of requirements to design and code production. The book distills more than twenty years of practice and provides a mix of methodological principles and concrete and immediately applicable techniques. Learn OMG’s new IFML standard from the authors of the standard with this approachable reference Introduces IFML concepts step-by-step, with many practical examples and an end-to-end case example Shows how to integrate IFML with other OMG standards including UML, BPMN, CWM, SoaML and SysML Discusses how to map models into code for a variety of web and mobile platforms and includes many useful interface modeling patterns and best practices
**** PRICE: US$ 59.95
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Bridging UX and Web Development

Product : Bridging UX and Web Development
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The divide between UX and Web development can be stifling. Bridging UX and Web Development prepares you to break down those walls by teaching you how to integrate with your team’s developers. You examine the process from their perspective, discovering tools and coding principles that will help you bridge the gap between design and implementation. With these tried and true approaches, you’ll be able to capitalize on a more productive work environment. Whether you’re a novice UX professional finding your place in the software industry and looking to nail down your technical skills, or a seasoned UI designer looking for practical information on how to integrate your team with development, this is the must-have resource for your UX library. Establish a collaboration lifecycle, mapping design activities to counterparts in the software development process Learn about software tools that will improve productivity and collaboration Work through step-by-step exercises that teach font-end coding principles to improve your prototyping and implementation activities Discover practical, usable HTML and CSS examples Uncover tips for working with various developer personas
**** PRICE: US$ 39.95
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Eye Tracking in User Experience Design

Product : Eye Tracking in User Experience Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology�which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiences Written by numerous experts in user experience and eye tracking.� Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry.
**** PRICE: US$ 58.95
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The UX Five-Second Rules

Product : The UX Five-Second Rules
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The five-second test is one of the most convenient rapid UX testing methods available, although its value can be compromised by ignoring the restrictions of the method. The Five-Second Rules uses detailed examples from a collection of more than 300 tests to describe the strengths and weaknesses of this rapid testing method. Readers will learn about the "five-second rules" for getting useful data, and will explore what types of design issues can be resolved by using the method. A five-second test (also known as "timeout test" and "exposure test") involves displaying a visual or informational design for five seconds, removing it from view, then asking what aspects were recalled most easily or vividly. The goal is to understand what stands out most about a design or product, and the impact on the viewer's perception of it. Describes the origins of the method and its usefulness in modern UX design research and testing Conveys the need to structure tests carefully so that time, effort, and money are not wasted, and compiled data is not misleading Fosters an appreciation for the method's outcomes and how they can contribute to the success or failure of a proposed design
**** PRICE: US$ 24.95
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Conceptual Design for Interactive Systems

Product : Conceptual Design for Interactive Systems
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users’ mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking. Provides a practical, guiding approach that can be immediately applied to everyday practice and study Complete analysis and explanation of conceptual modeling and its value Discusses the implications of effective and poor conceptual models Presents a step-by-step process, allowing users to build the essential foundation for a successful interactive system
**** PRICE: US$ 59.95
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Successful User Experience: Strategies and Roadmaps

Product : Successful User Experience: Strategies and Roadmaps
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Successful User Experience: Strategy and Roadmaps provides you with a hands-on guide for pulling all of the User Experience (UX) pieces together to create a strategy that includes tactics, tools, and methodologies. Leveraging material honed in user experience courses and over 25 years in the field, the author explains the value of strategic models to refine goals against available data and resources. You will learn how to think about UX from a high level, design the UX while setting goals for a product or project, and how to turn that into concrete actionable steps. After reading this book, you’ll understand: How to bring high-level planning into concrete actionable steps How Design Thinking relates to creating a good UX How to set UX Goals for a product or project How to decide which tool or methodology to use at what point in product lifecycle This book takes UX acceptance as a point of departure, and builds on it with actionable steps and case studies to develop a complete strategy, from the big picture of product design, development and commercialization, to how UX can help create stronger products. This is a must-have book for your complete UX library. Uses strategic models that focus product design and development Teaches how to decipher what tool or methodology is right for a given moment, project, or a specific team Presents tactics on how to understand how to connect the dots between tools, data, and design Provides actionable steps and case studies that help users develop a complete strategy, from the big picture of product design, development, and commercialization, to how UX can help create stronger products Case studies in each chapter to aid learning
**** PRICE: US$ 49.95
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Multiscreen UX Design

Product : Multiscreen UX Design
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. UX professionals will walk through important elements of multiscreen UX: Investigating the devices and their capabilities Understanding the users and their capabilities Considering the context in which users use these devices Navigating next generation information experiences and the future of content management Designing content and UI architecture for multiscreen projects A hands-on, practical guide to UX design for how users approach content – across more than one screen at a time Discusses devices, users, and their practices Includes best practices, real-world examples, and tips and tricks A preface written by Scott Jenson
**** PRICE: US$ 59.95
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Digital Prototyping Tools

Product : Digital Prototyping Tools
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : If you want to make prototyping a part of your digital design process, now is an excellent time to get started. The market is flush with tools to help you test and refine your interactive design ideas—so many tools, in fact, that choosing among them can be tricky. This practical report takes an in-depth look at five key prototyping tools available today, including Adobe XD, Axure RP, Framer, InVision, and Origami. Author Jonathan Follett, Principal of Involution Studios and a leader of the firm’s emerging technologies practice, describes each tool in detail, including everything from installation, learnability, and design functionality to collaboration capabilities, product support, and future use. By comparing and contrasting these different applications, you’ll learn when it’s best to use each one, and when it’s best to avoid them. This report examines: How prototyping is critical to the digital design process for iterating and testing The pros and cons of using software for prototyping The design functionality of each prototyping tool reviewed, including the types of software interactions you can prototype with it How long it takes to get up to speed with each tool, and how well each one integrates with your workflow The level of support these tools have for collaboration and communication How well each prototyping tool works for beginning, intermediate, and advanced users Examples of each tool in action
**** PRICE: US$ 39.99
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UX for The Internet of Things

Product : UX for The Internet of Things
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Get up to speed on UX design for the IoT By the end of 2015, 4.9 billion connected "things" will be in use, and the one factor that will determine success of these products is the user experience. In this video, six of the smartest people working in design and the IoT share their knowledge, tools, and techniques along with the actionable advice you need to create extraordinary IoT experiences. "Experience Design for the Internet of Things" was originally presented as a live online event. Now, all six presentations in that event are available to view at your leisure, including: Getting to simple: Deploying IoT at scale Pilgrim Beart, Founder, AlertMe.com Ltd. Explore the underlying factors and trends driving IoT design requirements, with lessons learned—and pitfalls to avoid—from Pilgrim Beart’s experience scaling his Connected Home service into the millions. Understanding industrial design Simon King, Design Director, IDEO Simon uses examples from industrial design to highlight principles and practices relevant to interaction designers and UX professionals. You’ll learn how the fundamental building blocks apply in the present context. Prototyping experience for connected products Martin Charlier, Independent Design Consultant Learn about experience prototyping methods and how they differ from software UX prototypes. Understanding the purpose of your prototype is crucial to selecting the appropriate and most effective method. User experience and predictive device behavior in the Internet of Things Mike Kuniavsky, Principal Scientist, PARC Understand the potential of UX design for dynamic, adaptive, and predictive devices. You’ll learn examples of several different systems and come away with a list of UX challenges for creating behavioral systems. Interusability: Designing a coherent system UX Claire Rowland, independent UX/product consultant Because IoT interactions often span multiple devices that have different capabilities, UX designers can’t just think about designing separate UIs. Claire explains what’s involved in designing a coherent UX for whole systems. Experience design for IoT security: Lessons from architecture school Ame Elliott, Design Director, Simply Secure How do you safeguard the privacy and security of people who use connected home/IoT applications? Ame presents UX designers with lessons from architecture school for designing smart home devices.
**** PRICE: US$ 199.99
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Tags: Design & Graphics, User Experience

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Measuring the User Experience

Product : Measuring the User Experience
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Measuring the User Experience provides the first single source of practical information to enable usability professionals and product developers to effectively measure the usability of any product by choosing the right metric, applying it, and effectively using the information it reveals. Authors Tullis and Albert organize dozens of metrics into six categories: performance, issues-based, self-reported, web navigation, derived, and behavioral/physiological. They explore each metric, considering best methods for collecting, analyzing, and presenting the data. They provide step-by-step guidance for measuring the usability of any type of product using any type of technology. This book is recommended for usability professionals, developers, programmers, information architects, interaction designers, market researchers, and students in an HCI or HFE program. • Presents criteria for selecting the most appropriate metric for every case • Takes a product and technology neutral approach • Presents in-depth case studies to show how organizations have successfully used the metrics and the information they revealed
**** PRICE: US$ 55.95
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Tags: Design & Graphics, User Experience

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Information Visualization

Product : Information Visualization
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Information Visualization is the major revision of a classic work on information visualization. This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications - resulting in visualization of improved clarity, utility, and persuasiveness. This is the first work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations. This unique and essential guide to human visual perception and related cognitive principles will enrich courses on information visualization and empower designers to see their way forward. Its updated review of empirical research and interface design examples will do much to accelerate innovation and adoption of information visualization. New to this edition are a new chapter on visual thinking, new sections on face perception and flow visualization, and a much-expanded chapter on color and color sequences. This book will appeal to interaction designers; graphic designers of all kinds (including web designers); financial analysts; research scientists and engineers; data miners; and managers faced with information-intensive challenges. First work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations. Major revision of this classic work, with a new chapter on visual thinking, new sections on face perception and flow visualization, and a much expanded chapter on color and color sequences. *New to this edition is the full color treatment throughout, to better display over 400 illustrations.
**** PRICE: US$ 87.95
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Tags: Design & Graphics, User Experience

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The Customer-Driven Playbook

Product : The Customer-Driven Playbook
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The Customer-Driven Playbook details a complete end-to-end process to help large teams and organizations learn from their customers, conceptualize new ideas, and build products their customers will love. By consolidating theory from various lean books into a step-by-step playbook, this book provides a way to operationalize and scale lean principles across teams, divisions, disciplines, and organizations. You can start at any stage in your product lifecycle and experience results that will have a strong impact on the product strategy within your organization.
**** PRICE: US$ 33.99
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Tags: Design & Graphics, User Experience

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Designing for Conversion

Product : Designing for Conversion
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : The best UX designers always design for conversion, that artfully analytical process by which a first time visitor to a site/app enjoys the visit and then becomes happily addicted to the site/app. In this course (part 5 of her five part series), UX strategy maven Jaime Levy guides you on a path toward successful conversion design. She shows you how potent UX strategies uses analytics to optimize UX design; demonstrates the use of the Funnel Matrix Tool and its different stages of customer acquisition; details the benefits of using customer landing page experiments in conversion strategies; and discusses the metrics that prove whether or not a customer is progressing into deeper engagement. Master what conversion means for UX designers and why they must optimize their products Discover the Funnel Matrix Tool and the six stages of customer engagement Learn about online conversion actions that turn 1st time customers into repeat customers Explore the use of customer landing page experiments for testing value propositions Deconstruct a landing page experiment that yielded a 74% conversion rate Become adept at understanding the analytical metrics used in e-commerce Jaime Levy is a UX strategist and designer with 25+ years of professional experience making things profitably interactive for clients like Cisco Systems, Honda, and Sony. She runs Los Angeles based UX strategy company JLR Interactive; teaches UX strategy and design at the University of Southern California; authored the O'Reilly title UX Strategy: How to Devise Innovative Digital Products that People Want; and has an extremely interesting bio on Wikipedia.
**** PRICE: US$ 39.99
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Tags: Design & Graphics, User Experience

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Conducting Competitive Research and Analysis

Product : Conducting Competitive Research and Analysis
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : UX expert Jaime Levy has a proven formula for performing UX strategy based on four tenets. In this course (number two of her five part series), she explores the first of those tenets: Business strategy. Peppered with stories of triumph and hard knocks (e.g., an illuminating tale about a lunatic Hollywood producer), Levy describes what business strategy is before diving deep into her Competitive Analysis Matrix Tool - a methodology successful entrepreneurs employ to plan their digital futures. She shows you how to use the tool, how to source the information required by the tool, and how to take advantage of the insights provided by the tool. By the end you’ll have a definitive understanding of how to do competitive research and why it’s needed to survive and thrive in the digital marketplace. Learn why early competitive research and analysis is critical to any digital product launch Explore the Competitive Analysis Matrix Tool - a proven method for guiding digital strategy See why knowing the quantity of items for sale on a competitor’s site gives you an edge Discover no-cost methods for accurately gauging your competitor’s monthly traffic Review the four steps to take when analyzing your competitive research Learn about the competitive analysis findings brief - when to use it and why Includes no-cost on-line access to Levy’s complete UX Strategy Toolkit Jaime Levy is a UX strategist and designer with 25+ years of professional experience making things profitably interactive for clients like Cisco Systems, Honda, and Sony. She runs Los Angeles based UX strategy company JLR Interactive; teaches UX strategy and design at the University of Southern California; authored the O'Reilly title, "UX Strategy: How to Devise Innovative Digital Products that People Want"; and has a mighty interesting bio on Wikipedia.
**** PRICE: US$ 39.99
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Tags: Design & Graphics, User Experience

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Creating Prototypes to Test Product Market Fit

Product : Creating Prototypes to Test Product Market Fit
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : This course focuses on the practice and benefits of rapidly creating prototypes that tell the story of your product’s value proposition. Doing so makes it possible to identify your product’s value innovation, a key tenet of UX expert Jaime Levy’s proven formula for creating an effective UX strategy. This is the third installment in Levy’s five-course series on how to develop a clear and coherent UX strategy. It is tailored to UX/UI practitioners of any level, product teams and managers, business executives, and startup founders who want to deeply explore the intersection of UX design and business strategy. Learn about value innovation, the Blue Ocean strategy, and their importance in UX strategy Discover how prototypes can test a product to determine if it’s needed in the digital marketplace See examples of prototypes including the Mechanical Turk and the Wizard of Ozing Discover how to use storyboards to illustrate and test value innovation Understand what key experiences are and how they relate to value innovation Learn to spot the UX influencers who can help define your product’s value innovation Get an overview of the hacks you can use to design your prototypes Jaime Levy is a UX strategist and designer with 25+ years of professional experience making things profitably interactive for clients like Cisco Systems, Honda, and Sony. She runs Los Angeles based UX strategy company JLR Interactive; teaches UX strategy and design at the University of Southern California; authored the O'Reilly title, "UX Strategy: How to Devise Innovative Digital Products that People Want"; and has a fascinating bio on Wikipedia.
**** PRICE: US$ 39.99
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Tags: Design & Graphics, User Experience

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Conducting Methodical Guerrilla User Research

Product : Conducting Methodical Guerrilla User Research
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : Guerilla user research, says UX strategy expert Jaime Levy, is what you do when you’re ready to test your product idea with potential customers (end-users) and you don’t have the time or budget for more traditional forms of user research, like focus groups or surveys. In this course–number four in Levy’s five part series on UX strategy–Levy gives detailed practical instruction on how to conduct guerilla user research that is low cost, quick to provide user feedback, and most importantly, accurate in terms of its ability to validate–or invalidate–your product’s value proposition. Learn how to conduct guerilla user research interviews that vet products in less than three weeks Master the five steps you must take when planning your guerilla user research Discover how to quickly find and screen research participants who fit your customer profiles Gain free access to a best-practices guerilla user research interviewing tool Learn to synthesize research into results that validate or invalidate a product idea Watch as Levy sets a guerilla research effort in an L.A. cafe–and don’t forget to tip! Jaime Levy is a UX strategist and designer with 25+ years of professional experience making things profitably interactive for clients like Cisco Systems, Honda, and Sony. She runs Los Angeles based UX strategy company JLR Interactive; teaches UX strategy and design at the University of Southern California; authored the O'Reilly title, UX Strategy: How to Devise Innovative Digital Products that People Want ; and has a mighty interesting bio on Wikipedia.
**** PRICE: US$ 39.99
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Tags: Design & Graphics, User Experience

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Rapid Techniques for Mapping Experiences

Product : Rapid Techniques for Mapping Experiences
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : If you want to create solutions that really provide value, the first step is to understand your customer’s experience. Mapping those experiences is the best way to accomplish that, but while many assume that mapping requires heavy upfront research and hi-fidelity visualizations, that need not be the case. In this report, author Jim Kalbach explains how teams in your organization can co-create these diagrams in only a couple of weeks. Product and brand managers, marketing specialists, and business owners will learn the importance of mapping, along with general processes for creating customer experience diagrams. Whether you know these diagrams as customer journey maps, experience maps, service blueprints, or something else entirely, this report provides specific techniques for accelerating each stage of map creation. You’ll learn how to: Initiate: define the scope, focus, and structure of your project, as well as how you intend to use the map Investigate: learn rapid techniques for conducting the internal and external research you need to create your diagram Illustrate: help others visualize the experience and find a common understanding Align: use workshops to evaluate the mapping effort and produce actionable ideas
**** PRICE: US$ 0.00
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Tags: Design & Graphics, User Experience

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Principles and Benefits of UX Strategy

Product : Principles and Benefits of UX Strategy
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : This course is part one of user experience (UX) pro Jaime Levy’s five part series on UX strategy. It presents a solid framework on the practice of UX strategy and its role in crafting innovative products. Tailored for entrepreneurs, start-up founders, business executives, digital product managers, and UX/UI designers, this video offers an example filled exploration of UX strategy as the must-have nexus between business strategy and UX design. Understand what UX strategy means and why it's crucial for innovative product development Learn a proven formula for performing UX strategy based on four essential tenets Discover why Lean Startup principles like validated user research are key to UX strategy Deconstruct the Airbnb and Uber apps to learn why they’re examples of killer UX design Learn what a value proposition is, why it’s needed in UX strategy, and how to create one Explore the five steps you must take to validate any value proposition Discover the UX strategy techniques you can use in any work environment Jaime Levy is a UX strategist and designer with 25+ years of professional experience making things interactive and customer friendly for clients like Cisco Systems, Honda, and Sony. She runs Los Angeles based UX strategy company JLR Interactive; teaches UX strategy and design at the University of Southern California; authored the O'Reilly title, "UX Strategy: How to Devise Innovative Digital Products that People Want"; and has a mighty interesting bio on Wikipedia.
**** PRICE: US$ 39.99
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Tags: Design & Graphics, User Experience

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Doorbells, Danger, and Dead Batteries

Product : Doorbells, Danger, and Dead Batteries
Category : Design & Graphics > User Experience
Catalog : O'Reilly Product Catalog
Description : User research war stories are personal accounts of the challenges researchers encounter out in the field, where mishaps are inevitable, yet incredibly instructive.
**** PRICE: US$ 22.00
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